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dxa-fishing

A premium, progression-driven fishing experience built for QB-Core servers.

dxa-fishing transforms standard fishing into a polished gameplay loop with a modern custom interface, secure server-side catch handling, multiple bait types, zone-based fish pools, progression systems, and daily objectives.

It is designed for servers that want fishing to feel like a real activity rather than a simple item-use mechanic.


What Makes dxa-fishing Different

dxa-fishing focuses on three core pillars:

Premium Presentation

A custom-built market interface and fishing control UI replace outdated menu flows and give the script a modern, high-end identity.

Long-Term Progression

Fishing is no longer just a passive money method. Players earn XP, level up, unlock bonuses, and complete daily objectives.

Config-Driven Flexibility

The script is built to be balanced and personalized through config.lua, making it practical for live servers and escrow-protected distributions.


Core Features

  • Premium custom fishing market UI

  • Dedicated fishing control UI

  • Secure server-side catch flow

  • Zone-based fish pools

  • 3 bait types with different strengths

  • XP and level progression

  • Passive level bonuses

  • Daily fishing objectives

  • Auto fishing mode

  • Bulk fish selling

  • Sound toggle inside the fishing UI

  • QB-Core support

  • QB-Target support

  • Inventory-friendly structure without requiring fish metadata


Built For

dxa-fishing is a strong fit for:

  • Serious RP servers

  • Economy-focused communities

  • Premium Tebex packages

  • Servers that want a polished side activity with replay value

  • Owners who need balancing freedom through config rather than code edits


Important Note

This product is intended to be customized through config.lua.

If your version is escrow-protected, all supported balancing and personalization should be handled through the config file only.

That includes:

  • Prices

  • Fish pools

  • Fishing zones

  • Bait settings

  • UI text

  • Progression values

  • Daily objective values


High-Level Player Flow

Players interact with the fishing NPC to access the market interface.

From there, they can:

  • Buy a fishing rod

  • Buy bait

  • Select active bait

  • Sell all fish

  • Review progression

  • Track daily objectives

  • Check unlocked bonuses

When using the rod, the fishing control UI opens and players can:

  • Cast once

  • Start auto fishing

  • Stop the current fishing session

  • Toggle sound

The result is a fishing system that feels modern, rewarding, and designed for long-term use.

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